2/8/2024 0 Comments Line rider 2 unbound freeThe addition of clip art for making actual scenes is great, as is the fact that Line Rider levels can make use of seven layers – three in front, three in back, and the main playfield – makes it far more in-depth than the previous game ever was. The tool itself has some great options, but it's also a little strange in a few aspects, which we'll get into. The world itself is also gigantic, and we still haven't seen an end to how big levels can be, even when creating today's IGN create-a-level, which features a 10 second freefall. We ended up using a majority of the "line tool" rather than free draw, as it lets you establish perfect lines and then manipulate them very easily. We're still not totally sold on the Wii version specifically, as learning to draw with a floating cursor is more difficult than it is on DS and PC, but it works to say the very, very least. The world of Line Rider began as a simple creation tool, and that simplistic nature of "draw and play" gameplay is back again in full swing. The freestyle mode is where most hardcore Line Rider veterans will spend most of their time though, and there's an obvious reason why. As you progress through the main game you'll unlock different regions to play in, more racers, and even the ability to race two riders at once, making things far more interesting, as you'll need to account for intersecting paths and timed tracks that still make use of breakaway lines and varying physics puzzles. Other no-brainer inclusions have been added, such as line colors, an undo key, and the ability to use different level backdrops and items in your maps as "clip art." The main story mode is surprisingly addicting, and it has a strong enough level of ramp-up that allows first time Line Rider players to get the core idea down first, while still becoming extremely difficult later on. To make things easier on the players, new drawing techniques have also been included, so you can either freehand with the IR, or click point to point with the line tool to make a perfect edge, and then manipulate it at the ends and various points of articulation in the middle. Since you're working in such small confines, you'll need to make use of all the new line tools included, such as speed lines, slowdown lines, normal track, jumps, breakaway, and trap door tools. In this mode, the main course is laid out, but it's up to the player to fill in green gap areas where the track is missing. Famous Line Rider level designer TechDawg has actually been brought on board to help out with the project, and was responsible for building the levels featured in the new story mode, which follows the Line Rider character through various acts, each containing puzzles. Sure, you can still take the Wii IR and free draw your own worlds on a blank canvas in "freestyle" mode, but there's much, much more to the package. For Line Rider 2, Genius Products has expanded the main design in a big, big way.
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